Chicken run game cheats ps1
You need to find a hiding place - if you stay in the light, you'll be caught! Remember that the dogs and the Tweedys will be able to notice you sneaking about if you run over a noisy surface such as gravel. Tiptoe over these by holding R2. You can pick items up by pressing [].
The radar will beep as you pass near an item and it will get more frantic the closer you get. You can mess around with items, view the map or look at the plans here.
To help Ginger in her escape plan, she will find torn up pieces of a hand drawn escape plan, as she investigates the farm. Pick up these pieces stand close to it and press [] to create a map, which will be handy for navigating around the farm.
Whilst in the inventory, O opens the map. The Plans - Pressing [] in the inventory lets you view the latest plans, drawings and objectives.
A box is next to items needed to be found. Once one is found, a line appears in the box. Once this item has been delivered to it's hut, another line appears, making a complete cross in the box. Items - When you need to collect eggs for the rats, make sure there is nothing else in your inventory, as you won't be able to hold the eggs. To select an item in the inventory, highlight it and press X. When you exit the inventory, the character will have it equipped alternatively, press L2.
If you get caught, an item will be taken from you. The item taken will be the one you last picked up, meaning you'll have to go and retrieve it again. Be more careful this time! Once you get the Mrs. Tweedy disguise, you'll enter a mini-game, in which you have to run away from the dogs, whilst keeping your balance and also freeing other chickens. Use [] and O to keep your balance. Set other chickens free by passing in front of their coop doors. Use the catapult to lob the chickens over the fence.
A pond on the other side of the fence has objects floating in it. You'll need to land the chickens on these to ensure their safety. Press X to launch! Using the seesaw, launch the hens onto the mattress so they can bounce to freedom. Unfortunately, the chickens holding the mattress are a bit unsteady on their feet, so your aim will have to be good!
The chickens have been strapped to fireworks! Fire them through gaps that are being blown open and shut by the wind. Use the d-pad to aim and use X to fire. Wings will have to be made using poles, fabric and a lot of stitching.
Sadly, the chickens are very scared, so you'll have to encourage them by tapping the appropriate buttons. When they've made their item, you must go to that work station to collect it, or it will hit the floor and smash! Each work station is controlled by different buttons. To make the poles, tap T and [] quickly. To make the cloth, tap T and X quickly. To make the stitching, tap O and X quickly.
You need to get the engine running. Keep it well-oiled and pedal the bike as fast as you can. Rocky is having a bath, however, and you must keep blowing bubbles for him, or he'll stop you working! To blow bubbles, tap X and O quickly. To turn the bike, tap [] and O quickly. To keep the oiler in operation, press [] and T button. You have to build the body of the crate, but using the tools is a noisy business. Fortunately, Mr Tweedy is repairing the pie machine, so, if you can use the same tools as him at the same time he won't hear you.
You can watch Mr Tweedy through the binoculars. Use the d-pad to cycle through the worker chickens that are using the different tools.
Then tap out the pattern set out by Mr Tweedy using the [], X and O buttons to use the tool. This mini-game is similar to games like Bust-A-Move and Parappa the Rapper, where you have to follow the on-screen instructions. Use the directional buttons to cycle through the different chicken chutes. Press O quickly to feed a chicken until it's bar changes colour. Then wait for the egg to roll down the chute.
While it rolls, try feeding another chicken. When the egg is near the bottom of the chute, catch it by pressing X. For instance, the Act 1 guide tells you how to get each piece, when to get them, how to avoid the guards etc. It's kinda difficult to explain, but you'll soon pick it up. Now it's time for the part most of you probably clicked on the link for.
That's right - it's time for the guide! Practice moving her around and getting used to the controls of the game. Once you exit the warmth and safety of Hut 17, you are in compound A. Chickens aren't supposed to wander around, so a patrolling dog will attack if you wander near him. Don't go near him. Practice sneaking in this bit flattening against walls, tiptoeing and avoiding lit areas. Several boxes of sprouts can be found lying around in this area, along with a map piece.
You are required to find a butter knife and some broken shears here, so we'd better get them. The shears can be found in the alleyway between Huts 1 and 2, leaning against Hut 1. The old butter knife is located in Hut 16, where Babs lives. It's near the door when you go in, on the right of the screen. Once the two blades have been retrieved, take them back to Mac. She'll knock up some wire cutters and you'll be debriefed on the Mrs Tweedy Plan. Equip the wire cutters and go to the rusty fence indicated on the map-check by going into the inventory, then pressing [].
Press [] and Ginger will cut the fence. The cut hole will be large enough for you to go into. Once through, head west to the tractor find which way west is by checking the map. Beware the spotlight, the lit area and the puddle.
A box of sprouts can be found next to the tractor. Now run up to the building. This is the egg-counting room. Creep along next to this wall and you'll eventually reach an alley leading to the door. When you see this alley, go down it. A map piece is lying on the ground near the door. Pick it up and go out of the alley.
Now head east. You'll reach a set of steps that go up northwards. Climb these steps. Beware of Mrs Tweedy - she comes in and out of the door, muttering to herself. Stay on the steps until she comes out, wait until she turns her back on you and dash up to the door. A box next to it has the gloves on it; jump onto the box and get the gloves.
Get off the box and go along the ledge that is up in this area. At the end of this ledge is a bonus picture. Get it. Now, leap off the ledge and head towards the bunker. On one side of it, the poles are lying in a heap, and on the other side there is a map piece. Next to the map piece, there are some more steps. Climb them. You'll be up on a ledge, again.
Run along this and go down the steps on the far side. Yes, I know there aren't any items up here, but it is the safest way to go to avoid Mr Tweedy and the dog. After going down the steps, go through the gateway into the Tweedy's back garden. Mrs Tweedy occasionally looks at the garden from through the window. Every time the light goes on, she is looking. Go around the edge of the garden furthest away from the window and pick up the sprouts in the corner.
Carry on going around and you'll eventually reach the back door. There is a light above here, so if you go in it, there is a box opposite the door to hide in. Get the boots from by the door and equip them. Now you are in a welly, and pressing [] in it makes Ginger crouch down. Walk up to the dress that is on the washing line and sit by the bricks that support it. Ginger will cut the rope, and the dress will tumble to the floor.
Hide in the boot again to ensure safety. Once the light goes off, unequip the boots, pick up the dress and then leg it out of the back yard. Make your way back to Hut 16 and hand the items over to Babs. She'll make the disguise, and you'll then have to participate in a mini-game see section 1K for tips on doing this.
Afterwards, Ginger will tell Mac about her 3 new plans; a catapult, a seesaw and a fireworks machine. It's now day on Tweedy's Farm, and a few things have changed. There are now 2 dogs patrolling compound A. Also, the Rocky poster is up on Hut 17's wall. Exit Hut 17, and go through the gap in the fence. Ginger will encounter Rocky. After briefly speaking to him, you'll gain control of him. Go to the door next to where you got the map piece from. You need to get in here. Go round the corner and hide in the cardboard box, as Mrs Tweedy goes in and out of the egg-counting room.
Wait until she comes out, then turns round to go back in. Drop into step behind her and stay behind her until she goes into the room. Wait a second or two before going in - if you go in immediately after her, she spots you. Once in the room, go over to the other side of the room so you are as far away from Mrs Tweedy as possible. When she goes out, run over to the red box and push it along as far as it goes, so that it is leaning against a wall. Use it to climb up to the shelf. On here, you can find the cooking weights.
Climb a little further up and get the matches. Exit the egg-counting room. Now, head towards the garden, using the ledge to your advantage.
You may want to collect the sprouts that have appeared where the poles previously were. In the garden, tiptoe over to where the boots where before. You must tiptoe, as there is a sleeping dog. He has the racquet under his paw, which is one of the items you need - don't worry, you'll find out how to in a bit! If he is woken at any time duting this part of the plan, you can use the cardboard box opposite the back door to hide in.
On your way, pick up the cord near the dog. Grab the bone from it's bowl by the door and equip it. Tiptoe towards the dog and, when you are fairly close, press []. Rocky will switch the bone in his wing with the racquet. Now exit the garden, and return to Ginger.
As her, take the matches to Babs in Hut 16 and then go into compound B. In here, there is a map piece by the gate, another in the NW corner, another in Hut 3, the spoon in Hut 3, some sprouts in Hut 4 and Betty in Hut Drop in on your way past and give her the racquet and the cord.
Equip the spoon that you retrieved from Hut 3 and sneak to the SE corner of compound B. Use the spoon on the darker-coloured earth there. Ginger will tunnel through. In this part of the farm, you'll meet Rocky again. As Rocky, head left. You'll walk under a tower after a second or two of walking - collect the pram from beneath it. Head W and get the map piece from in front of the tunnel. Go through the tunnel. Here, you need to get past the dogs and reach the far end, where you can climb up into the barn.
Sneak along and use the multitude of boxes that are strewn about to hide inside. At the far end, there is a bonus picture lying around in some weeds. Climb the boxes nearby, and enter the barn through the window. Once inside, climb the short flight of stairs and pick up the map piece. Walk over to the hay bale and push it off the ledge you're on.
It'll fall and land on the barn floor below Leap down after it and push it along the groove it's in, into another one.
Push it along this one until it touches a crate. Climb onto the crate and pick up the ladder hanging just above it.
Get off there and pick up the bonus picture that is on the ground near you. Exit the barn by going through the small crack in the door. Make your way back to the tower, near Ginger. From here, go to the sacks on the east side of the yard.
By climbing them, you'll be able to get a map piece and a bonus picture. There are also some sprouts on the floor, if you want to get them. Use the sacks to jump into the barn window get onto the single one, jump onto the two next to it, jump to the two over the aisle from them and then jump onto the crates in front of the window. In the barn, push the red-crate-on-wheels onto the tractor's forklift.
Climb into the seat and press the button there to start the engine. Leap out and hit the button on the tractor's body. The crate will be raised up. Use the boxes, tables and shelves to climb up to the crate. Jump on it and run along it. Jump onto that shelf and get the fireworks. Return to Ginger. Go to Hut 15 and give Betty her stuff. Do the Spring Chicken mini-game see 1K for tips.
Now go into compound C. A map piece is in front of you when you enter. There is also a picture in the NW corner. There is another picture in Hut 6, yet another picture in Hut 12 and some brussel sprouts in Hut Once they've been got, go to Hut 11 and hand over the goods. Do the Weight Expectations mini-game see 1K for help. Return to compound A and give Babs the fireworks. Complete the Fowl Shot mini- game see 1K for details. Once this has been done, the end-of-act screen will appear.
You'll now have a short, but fun, bit where you control Rocky, in an attempt to rescue Ginger from the clutches of the Pie Machine. Once you exit Hut 17, you'll discover that it is night again. This is great - the darkness is good for sneaking. Go to Hut 2. Play the Bunty Eggs-press game and get at least 6 eggs. If you get more you'll come out of the hut with 6 of them, as you can only have 6 items in the inventory at any one time.
Go round to the Tweedy's back yard and go to the back door. Be careful - there is a dog sleeping outside it's kennel, and there is a light above the door. On the door, the dog-flap is open. Go inside it to get into the Tweedy farmhouse. You'll now meet Nick and Fetcher, the two rats, for the first time.
Ginger will pay them 6 eggs to retrieve some items from inside the house. Once you end this conversation, you'll be in control of Nick the short, fat one. Go to the door that leads to the dining room and get the gnome from near it. Now run to the stool and push it over to the other side of it's groove.
Now, switch to Fetcher, by pressing O. As him, climb onto the stool using the jars near it. Once on it, switch back to Nick. Push the stool all the way back along. Switch to Fetcher and jump onto the shelf. Jump over the sink, and use the table to get onto the shelf where the laundry is. Go into the dining room. There is a dog in here, who is pretty alert. To get past him, equip the gnome and slowly creep past the gnome works in the same way as the boots.
Unequip the gnome. Switch to Fetcher and creep up to the curtain pulley thing that opens and closes the curtains. Jump onto it and he'll grab onto it. Switch back to Nick and jump onto the one on the other side, using the small box to reach it.
A animation will show, showing Fetcher whizz up to the window. Pick up the binoculars. Now comes some dodgy jumping. Jump onto the armchair next to the window. Jump onto the chair's arm and then leap onto the chair, that is next to the table. Jump onto the table and then onto the shelf.
Grab the picture from on it. Then get onto the mantelpiece. Run along that then jump off it, onto the desk. From the desk, jump onto the filing cabinet's lowest open drawer. Climb up the filing cabinet and get the yarn from on top of it. Now, return to Ginger and return the items to her. Get out of the yard and back into the chicken section. Be aware that, if you're caught, the items will be returned to the place you got it from, meaning the rats will ask for another 6 eggs. Quite a pain In the chicken's homes, go into compound D.
In here, there is a map piece in the centre, another in Hut 8, sprouts in Hut 8 and a picture in Hut 9. Doris can be found in Hut 10 - give her the binoculars on your way past.
Pop into compound C and hand Cynthia in Hut 11 the laundry and the yarn. Return to Hut 2 and collect another 6 eggs. Pay a visit to the barn where, as Rocky, you previously got the ladder from it's on the south side of the map. You don't need to climb in though, you can just go in through the door this time.
In the barn, there is an open trapdoor. Go through it and speak to the rats again notice the famous movie reference! Give them the eggs and you'll take control of them again, in an attempt to ruin Mr Tweedy's tractor. Once you start, place Nick in the tractor's seat.
Switch to Fetcher and press the button on the wall. This releases the step-thing from beneath it. Then, press the button on the tractor's outside to lower the jack, which is holding it up. Leave the building by a hole in the red door. You will now be back on the original brown path. Head back up it avoiding the dogs and speak to Ginger. Hut 11 is found in Zone C.
You must fire as many chickens onto the floating debris in the lake as you can. This will enable them to escape. You must attain at least a Bronze Medal to pass this game. Left and right change the direction. My advise for this is to wait until the debris is almost in front of you.
Then fire a chicken onto the nearest one and then quickly onto the longest one. You will be able to gain a Gold Medal by using this method but if you become more confident you can change the direction of fire to quicken things up. Be aware that only one chicken can go on a single raft. If you fire one onto an already occupied raft it will knock the first chicken into the water.
When time is running low last 15 seconds the timer will flash red and give off a ticking sound. When you see this fire as quick as you can! It may take a while, but keep at it. If you fail you can try again as many times as you need. The handling of the chickens so to speak, is horrible.
It is hard to aim in the direction that you want. You must fire chickens attached to fireworks through various gaps that open and close at regular intervals. These gaps are: through a tractors tyre, through 2 windows, through the roof of the barn x2 and through the door. Take a couple of turns to find your range and see what height chickens pass through each object.
Try to get it through the centre of each hole as chickens often get caught on the edge and don't make it through. If you line yourself up quickly you can fire 2 chickens through the same gap. Try and stay central as much as possible as there are more gaps in the middle and also this give you a better view of which gap is about to open. When choosing which gap to aim for, go for one that has recently opened before all others.
Gaps that have been open a while are likely to close soon. If a gap hasn't opened up for a while, it will probably be next. Towards the end of the available time fewer gaps open so you need to make the most of it when they do. The fired chickens will land on the mattress and bounce over the fence. To increase and decrease power use the analog stick or directional buttons.
To fire left and right use left and right. When the mattress in the centre that is the best position for it as it is easiest to hit. When the mattress moves out to the far corners you cannot get enough power to reach it, so just wait until it moves again. When the mattress is nearest to the fence put full power on the gauge.
When it is closest to you put a small amount of power on the gauge. Tweedy has put Ginger in the chicken pie machine! It's up to Rocky to save her. When you start inside the machine, you will see balls of dough going past on a conveyor belt. Use them to bounce over the top of the roller and be careful not to get rolled yourself. Drop down the other side and do the same with the next roller. Next jump over the pipe that the dough ball drop down and follow the metal path.
When you come to the end of the platform it will move away and towards some mincers. Get on the opposite side of the platform to the mincers as you pass by them. There are two mincers on each side. On the other side follow the path around again and you will come to a chopper on a conveyor belt. Get close to it but not too close and wait for it to chop. Once it lifts again, nip under it. There are another 2 choppers on this belt so do the same with these. Next follow the path around the pool of gravy and use the pump to gain access to the higher level.
Follow the path again but don't get burned by the gravy guns. Wait until they have just squirted the gravy and quickly run past them. Keep using the pumps to rise higher and higher.
Eventually you will come to a conveyor belt with more rollers and more balls of dough. Again, use the balls to bounce over the pair of rollers and you will come to another platform that moves past the mincers.
Do the same as prior, move to the opposite side of the platform when you pass a mincer. As before there are two mincers on each side.
At the end of here you will find Ginger. A cut scene from the film will follow showing Rocky and Ginger's escape from the machine. You are going to build a 'crate'. Below are the components that you will need.
Note that at the start of this act the gateway to Zone D is opened. The first thing that you need to do is get some eggs from Bunty. Head over to Hut 2. Here you will play Bunty's Eggs-Press. You must feed up the 3 chickens in here until they lay an egg. You must the catch that egg otherwise it will break. You only need to get 6 eggs here as that's the maximum number you can carry, but this is a game where you are awarded medals so for the sake of completeness you might want to go for a gold medal here.
Watch out though Mr. Tweedy is right on the other side. Tweedy when her back has turned. Once inside look at the bigger trays the ones you didn't push last time. Push them along the black lines near to them, but still be aware that Mrs.
Tweedy will still be coming in and out of the room. Once you have pushed the three different sized trays into a group you will be able to jump up to the open ventilation shaft here. Go through the shaft and on the other side you will meet Nick and Fetcher.
Ginger will strike a deal with them with the 6 eggs that you just earned. You will now take control of both Nick and Fetcher. You can move them as you wish and change between characters.
Both had different attributes. Nick is stronger, whilst Fetcher can jump further. You can use Nick or Fetcher for this. Change over to control Nick and walk around to the other side of the pit. Have him jump onto the box at the far end of the pit and from here you can get up to a red button on the machine. Press the button and gravy will spurt of the machine at the opposite end. Whilst Mr. Now with Fetcher press the red button near the ground. This will again distract Mr. Quickly change characters and have Nick press his button as well.
While Mr. Use R2 to sneak and stay quiet if you keep getting caught following Mr. Take these items back to Ginger. Once you are back in the egg-packing room with Ginger, I would advise you to take these items back to their respective huts 10 and If you lose them then you will have to pay another 6 eggs and it will get very time consuming.
Once you have delivered the items to their required places, you will need to go back to Bunty's Eggs-press and get another 6 eggs. You will be meeting Nick and Fetcher again. Once you have the eggs come back out of the hole in the fence of Zone A. Now go to the Tweedy's garden, but be careful not to walk into the light.
The dog will be asleep in its kennel again but you will probably wake it up unless you tiptoe past. Run towards the back door and you will find that the dog-flap is open. Go in here. You will meet Nick and Fetcher again. This time you start inside the Tweedy's kitchen. Use Nick and go to the stool on the left. You need to push it over to the right hand side of the kitchen. Now change to Fetcher. Jump on top of the nearby bin and then stand on top of the stool.
Chang back to Nick and push the stool with Fetcher on it back to where it came from. This will help to disguise you. Go into the next room. Immediately you will see there is a dog inside, in front of the fire.
To the left of the door as you enter the room you will see a curtain hanging rope. With Fetcher grab onto it. Here you will see another hanging but slightly higher up. From the window sill, jump onto the chair adjacent. From the chair you can double-jump onto the dining table. From the table jump onto a shelf with a Bonus Picture on. Move along the mantlelpiece and jump onto the nearby desk. From the desk you can use the filing cabinet as a set of stairs and finally up here you get the thoroughly deserved YARN.
Now go back to Ginger and exit the Tweedy's house. Once outside, as before take the items to their correct huts, so that you do not risk losing them. The huts that these need to go to are Huts 10 and Now head back to Bunty's Eggs-press and collect 6 more eggs. Once you have done this head to Zone B and exit it through the tunnel in the far corner.
On the other side, head to the right and go through the tunnel here. Make your way down the path and past the first dog.
When you get to the red door on the left go through the gap in the bottom. When you are here head straight forward and drop down the trap door which is now open.
Walk along the bottom of the sewer and you will come once again to Nick and Fetcher. Pay them the six eggs and once again you will take control of them. You will now be in the barn that has Mr. Tweedy's tractor in it. First of all jump on the tractor with Fetcher. Now use Nick to pull the lever that is on the right hand side of the tractor. This will jack up the tractor. Now, still with Nick go and push the button that is behind the tractor on the wall.
This will move the block from behind the tractor. Change to Fetcher and push the button on the tractor to start the engine. Change back to Nick and go and pull the lever at the side of the tractor again. This will bring the jack down. Now change back to Fetcher and press the button here. This will start the tractor and it will crash into the wall in front.
However, by some miracle, the ENGINE lands right in the chicken coop, in the correct shed, so you don't need to worry about taking that back. You can now go back to see Ginger. Now head back to the coop and drop off the items at the huts that they are required at.
Tweedy so he can't hear you. Make sure your tool matches his. This is easy enough. Watch the circle with Mr. Tweedy in it. Make sure you have the same tool as him e. Change the tool you are using with left and right. Listen to the sounds and keep to a rhythm. Listen the first time round to the sounds that Mr.
Tweedy is making. The second time press the correct buttons when the yellow chick passes over them. The gauge at the bottom shows how complete you are. This gauge also shows you how close you are to attaining a gold, silver or bronze medal. You must at least attain a bronze to pass this game. Beware when you are getting close to the end. When the chick walks off the end, it immediately starts at the other, make sure you are ready for it.
Coax the chickens into working and catch the things they make. Start with the central chicken. Encourage them to start working by pressing Triangle and X repeatedly until the press-gauge is full and the green light comes on. Whilst they are making move to one of the others and press the appropriate buttons for them to start working.
By this point the first chickens light will have gone red. When this happens they having finished making their component and you must collect it just select the particular chicken before the red lights goes out otherwise you will lose it. Repeat this process but try and spread things out a little. Don't just use two of the stations otherwise two of them will finish and you will have one on its own to finish at the end, thus increasing your overall time.
Oil it often and pedal fast. Make sure you keep Rocky happy, by blowing bubbles in his bath. The trick to this game is to keep switch between each of the three stations quickly.
If you let one die down then you will have no chance. First of all you quickly need to get the oil level up to full. You then need to work the g ears and try put some power into the engine. The same goes for the oil. If you keep the engine oiled well enough the revs will stay on and you will be able to come back to it and give it more power. Repeat this process until you are done. You need to get to the end of the gauge before the time runs out to pass this game.
Its Mrs Tweedy!! Stop her from climbing or throwing axes by dragging her into the scenery. Don't let her get to the top of the rope. Tweedy will try and climb the rope that she is hanging from and throw axes at you. When you go past things such as a telegraph pole, windmill, castle, tree or billboard fly directly over it or swing her into it.
This will prevent her from climbing the rope and knock her down a bit. If she hits you with an axe you will temporarily lose control of the crate. Try and avoid axes by turning the crate just before she throws it. Occasionally it will miss and fly into mid air. If you know that Mrs. Tweedy is about to throw and knife then steer towards the next obstacle.
In this way your flight might take you into it without your control. If Mrs Tweedy catches you then you will have to start the challenge again.
Eventually you will come back around Tweedy's farm, where finally she will let go. A short FMV sequence will show you how she ended up! You can now go back to Hut 1. Here you can select a level to replay for fun or to gain a better medal.
You can also go back out into the farm and collect any Map Pieces or Bonus Pictures that you missed. Once you have collected all the Gold Medals a bonus clip will be available. Also, you look at your clips and still find one missing, it is likely to be "Act 1 Boss Failure".
This is because you didn't fail the "Dog Chase" task and see the clip. Go to level select and then fail the task to unlock. Here is a list of how to achieve a medal in each sub-game. Once you achieve all 7 Gold Medals you will unlock a bonus movie clip. You must feed up the 3 chickens in here until they lay an egg Bunty will lay two. Don't forget to feed the them ones who aren't lay up. Focus on Bunty if you can as she gives you twice as many eggs.
Note that if you are holding any items you must get rid of them before you starts Bunty's Eggs-press. Added to this I have given a brief description of how to get to the location and what details are on each Map Piece. There are 14 Map Pieces. Make sure you get them all. Includes egg-packing room and part of Mr. Tweedy's workshop. Between Hut 17 and the fence. Near the entrance to the egg packing room. This includes the East side of the farmhouse down to the barrier further South.
The bunker is just outside the front door to the farm house. Next to the gate leading to Zone A. Head straight forward and you will see it on top of a stack of sacks. This includes a barn and the stacks on sacks. Go to the right and through the tunnel here. On the other side, make you way down the path, avoiding the dogs. Once you get to the end, climb the pile of boxes on the left and go through the broken window.
Climb the stairs here and you will find it. Very little detail. Shows a barn the bottom left hand corner of the map. Tweedy's barn, down a pit. Gain access to this via the ventilation shaft in the egg packing room. Simply push the three different sized trays into a group and you can reach the shaft. In addition, there is a description if you need extra help. On the other side down a pit, inside Mr. In the room next to the kitchen.
Use the curtain hangings to get onto the window sill. From here jump onto the chair and from the chair onto the dining table. Finally from the table you can reach a shelf with the Bonus Picture on. It is between the two flights of stairs that lead to each door. Head out of Zone B via the tunnel near the fence and head straight forward.
You can't miss it. Now head over to the right East and go through the tunnel here. At the very bottom of this path just North of the pile of boxes that lead to the broken window you will find the Bonus Picture. This includes a description of how to find them and they are also marked on the map.
Between huts 1 and Exit Zone A via the hole in the fence and go to the left. They will be next to the tractor. This is located at the North-Eastern most point on the map. To reach it exit Zone A by the hole in the fence.
Head directly Eastwards and you will reach it. Exit Area B through the tunnel in the corner and head straight forward. The sprouts will be found next to a stack of sacks.
Once through head over to your right South and you will find a tunnel. Go through the tunnel. On the other side follow the path down avoiding the dog until you come to a red door on your left hand side.
Next to a box just before the door you will find the sprouts.
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