The simpsons game how to open the gate to italy




















Anyway enter the house across from the Simpsons' house to enter the Cheatrix. As the unwanted monkey touching is occurring Frink drops a page from the strategy guide. When you take control of Bart pick up the page to get his grapple hook ability. Use it to reach the next platform. Grapple twice more to reach the switch that opens the green portal for Lisa. Once Lisa goes down the portal she arrives at Bart's location.

Step on the to red buttons to open the next portal. You can see Frink and the monkey in the distance. Move down to the left and land on a conveyor belt.

Use the grapple hook to reach the lever and stop the barrier. Football players will attack. Simply move off the belt to the left and press the red button near the Employee's Only door. Pressing these buttons prevents the release of more enemies. Now jump to the top of the crate and pull the next lever. Frink and the ape disappear down the green portal. At the next Employee's Only door there will be a grapple hook near the structure in the river of slime.

Use the hook to reach the lever. The lever activates a moving platform that Lisa can use to gain access to a ladder to arrive at a Buddha statue. Using the statue place a gear on each of the pegs except the one on the far right.

If done correctly a platform will be rising and lowering near where Frink and the monkey were last seen. Use the platforms to enter the portal. Grab hold of the ledge to the left see the sparkle and shimmy around. Step on the two red buttons and use the green portal. Use the rope at the end of the walkway to reach the other side. Now jump across the gap and use the springboard to reach the top level.

Turn off the enemy entrance. Use the Buddha statue to rip the pipes off the Blood and More Blood tanks. As the blood level in the tanks lowers, two platforms that can be used to complete the bridge are revealed.

Run across the bridge and turn right. Use the springboard to reach the top and deactivate the enemy entrance. Once Lisa grabs the next page of the strategy guide she is given a new ability and a yellow and black pole rises from the ground. Climb the pole and drop down from the roof.

Race over to the enemy room with Bart and press the red button. Now use his robot helmet to take out all the enemies. Pull the lever to proceed down the conveyor belt. Move by a couple more enemy rooms to arrive at the last portal. Bart and Lisa are dropped near a springboard. Use it to reach the higher area. Shoot Sonic with Bart's slingshot to stop the cascade of sludge blocking the bridge.

Move to the portal and enter the Marketing Department. Jump to the tall black and yellow pole and then to the platform across the river of goo. See the sparkle on the wall, Bart can grab hold of the wall and slide over to the springboard. Before attacking the enemies below you may want to hit the buttons on the enemy rooms. One room is in the upper left corner of the area and the second is near the river of slime. Once the rooms are disabled and the enemies defeated both Lisa and Bart have power ups nearby have Lisa climb the ladder to the Buddha statue.

Use Bart to climb the electric wall and move through the EA stampers. At the creativity gauge use Bart's grapple hook to reach the next platform. Switch to Lisa and pick up the large grey block with the orange circle and place it on top of the closest platform to her position. It will move and Bart can now grapple hook to that platform.

Back to Lisa and pick up the grey block that is on top of the platform Bart just left and place it on the next tower. Bart can grapple to it now. Repeat the process one more time and Bart should be able to reach the lever with a glide jump. Step on the newly revealed red buttons and jump down the portal. Springboard up to the zip line and cross the chasm. Pull the lever to open a portal for Lisa. Use the Buddha statue to pick up a new ability.

Power flick a football player through the up rights to raise a portal. Now its boss fight time. Defeat the enemies at your level and the ape will step forward. When he steps forward use the Buddha statue to Power Flick him and do damage.

The enemies can be fairly easy to defeat if you find the power ups for Lisa and Bart behind boxes in the area. Flick the ape three times to complete the level. The Day of the Dolphin [WLTK7] Jump up to the Buddha statue on the left and flick a dolphin into the big sign.

The sign will fall allowing entry into the building. Move inside then find the exit. Slide down the rope and hit the bullseye with the slingshot to release the boat.

Jump to the next dock. Use the Buddha statue to flick dolphins into three more billboards. Once the signs fall pick them up to create a bridge to the next area. You should see a swinging boat and several dolphin attackers.

Go off to the side and find a Buddha statue. Flick some dolphins into the swinging boat to destroy it. Grapple over to the God of Wharf sign and zip line to the lever that will open the drain pipe.

Here you face the cruelest villain ever, King Snorky. Find the tank to the right of the area that has a red button at the base. Pressing the button covers the tank and allows Lisa access to a Buddha statue. At the back of the area is a series of puffs of air that will allow Bart to reach some netting. Climb accross the rope to a platform and shoot the bullseye with the slingshot.

Snorky will fall into the water. Switch to Lisa and pick up the purple jelly fish in the water tank. Drop it into the electrified water then pick it up and drop it in the tank with Snorky. If done correctly the King should receive some damage. Three zaps the dolphin is dead. Shadow of the Colossol Donut [WLTK8] All that needs to be done is defeat the giant he's the one with the large donut weapon and laser eyes in case you were wondering. Team work is a priority. The first damage to the giant is by hitting the red blinking light on his butt with Bart's slinshot.

Bart can then jump up to the platform and pull out the electric wires. The giant will then run. Follow him and hit the light on his back. If he is near the dock Bart will likely be able to find a building he can glide from to reach the platform.

If a Helium tank is nearby Homer can float to the platform as well. Finally hit the target on the back of the Lard Lad's head and either helium lift or glide most likely helium lift to the platform. The last platform can be reached farily easily around the construction site becaue Lard Lad circles a helium tank near one of the cranes.

It sounds a littler simpler than it is because controlling Helium Homer is difficult at first. Invasion of the Yokel-Snatchers [WLKT9] Quickly grab the robot helmet and begin firing at all the aliens. Continue forward firing at will until they are all gone. Climb the net on the Sprawl Mart truck to get Bart across, then use the helium take to move Homer ahead.

Grab the helmet behind the crates and begin firing until no more aliens exist. Use Helium Homer to quick burst across the canyon and pull the switch. Water is release creating steam that Bart can glide across. Homerball burst your way across the next gap to the ledge near the ground. Use the tires to spring up to the lever. The lever releases more water creating steam for Bart. Step on the pressure pads in front of the Kwik-E-Mart. Use Bart's sling shot to defeat three waves of aliens from reaching the bottom of the screen.

Move into the tractor beam to enter the space craft. Pull the lever next to Cleetus to prevent his anal probing. When the platform stops moving up, use Homerball burst to destroy each of four alien creating platforms. Once they are gone a console appears. Use the console to find the mastermind behind the alien plot. Bargain Bin [WLTK10] Saving the poorly rendered Simpsons Family is extremely important for saving the world. The first thing you should notice is the timer in the upper right corner.

Quickly grapple hook across the gap in the floor and pull the lever. Use Homerball burst to break open the wall ahead. Follow the ramp down then move to the left. Hit the bullseye with the slingshot and move across the bridge. Stand on the buttons to open the door to the lever that saves the poorly rendered Simpsons.

Game Engine [WLKT11] This area is just for acquiring some upgrades and a portal to each of the subsequent levels. There is also a cliche to be had. Grand Theft Scratch [WLKT12] Use Marge's mob control ability to dupe some dogs into her command.

Destroy the cages to find some more willing subjects. Move to the blue beams of light to unpimp a three nearby houses. As the mob begins its repairs Itchy and Scratchy clones attack in an attempt to prevent the remodeling. Fight them off and fix up all four homes. Use the power ups to destroy the red and pink vans that the Itchy and Scratchy clones are created from. Once the four vans are destroyed recruit more mob members and clean up the final three buildings. Order the mob onto the platform at the end of the street.

Use the Buddha statue to pick up a power core behind or on top of the Happy Times Party Shop and place it in the generator near the platform. It should raise to the middle level, where Marge and the mob can destroy some yellow signs to open the path to the next level.

Move around the area destroying all the vans just as before. Then go to each building and spruce it up a little. The radio station has to have the music changed before it is unpimped. Use the dumpster next to the station to jump up to the roof. Once the music changes the station is cleaned up. Lisa has to lift the roof of the final building on the left out of the water before it can be repaired. A new Buddha statue appears on a nearby dock. Use it to freeze the Scratchy clones and drop the frozen blocks into the water.

This creates an ice bridge. Destroy the two vans on the other side of the bridge. Then fix up the building and the two trucks that remain. Once finished Poochie begins to rap. Thee waves of bomb toting cats will charge. Pick up and drop the barrels on the cats to protect the ice cream truck from attack. Finally order the mob to destroy the stage Poochie is rapping from.

Jump from pole to pole to make it across. In order to release Mr. Sparkle Lisa must use the Buddha statues to place three latern tops on the bases that encircle the Mr.

Sparkle statue. Two of the latern tops are under houses. Once the laterns are in place Mr. Sparkle is released and will open gates to the corners of the land. First up is the lava area. Jump across to the mushroom and use it to reach the Buddha statue. Pick up the ramps to the left and place them to create a bridge to the next plateau. Cross the seesaw planks and use Homerball to crash through the rock structures on the left. Pick up the large rocks with the carved faces and place them in the heagon shaped lava holes to create steps to the next area.

Navigate the up and down moving rocks while Homerballing any gray stones that impede progress. When you are back on solid land, Homerball the large stone barrier. Next across the the river of lava is a gray stone that when attacked with Homerball falls to create a bridge.

Homer will fall in the lava after hitting the bridge, but don't worry he only burns a little. Once across the bridge freeze some sumo bad guys and pick them up. Place the ice blocks in the square holes in the lava. Use the blocks to reach Jimbo and a turn based RPG like boss battle.

Use Burp and Freeze to take Jimbo out quickly. The gate to the ice realm is open. Move to the large center sheet of ice and go left. There is a helium tank at the top of the ice stairs. Use Helium Homer to reach the first large ice block. While on top Jump up with Homerball and come crashing down to destroy the ice.

Jump to the ground below. There are two snow walls that Homerball can burst up to reach two more helium tanks to destroy the ice encasing the final blocks.

To reach one of the tanks requires a Homerball burst across a gap in the path. When all three blocks are free use the Buddha statue to place them in the water ahead. If performed correctly Lisa and Homer can use the blocks to reach Ralph and another boss battle.

The attacks of choice here are Gummi and Lightning. Finally, the last gate is opened and it leads to the wind area. Once on the large flying boat the only goal is to keep the propellers moving. There are five levers that control the propellers. When one is turned off by an enemy one of the lights on the picture dipicting the craft will turn red. Hit the switch again to reactivate the propeller. As long as the picture of the air ship reaches the top this part of the level is complete.

For this final boss use Burp and Freeze. Medal of Homer [WLTK14] The French are ready to surrender. They have their white flags out. Your goal is to take down all the white flags in the area. The flags are found on the map by pressing the back button then Y.

This gives you a pretty good idea where they are. Most are on buildings but some are being carried by citizens. Defeat the flag wielding towns people to retrieve those. Bart has the ability to retrieve each of the flags without switching to Homer. Start of by destroying the land mines right in front of you. Use Bart's slingshot or Homer's Gummi form to shoot each each of the turrets and tanks ahead.

Run ahead of the truck and fire at each of the attacking weapons until it is destroyed. The truck will catch up and as long as you take out the guns ahead it will receive no harm. If you run out of gummi ammo switch to bart or destroy some crates for more. Take Bart to the ledge of the ship and jump on the emergency boat. Grapple across twice and glide to the lever. Switch to Homer and position him on the boat. Now back to Bart and pull the lever. The boat will move around and Homer is now reunited with his son.

Press Y next to the door to place the C4 and the door will be removed. Pull the lever and release the rafts. Place some C4 and a puff of steam will appear. Glide up the steam with Bart and knock over the trampoline for Homer.

Now both characters are on the deck of the battle carrier. Jump on the plane that crashed but didn't explode to reach the next level of the ship. C4 the turret and glide up the smoke with Bart. Climb the netting and run around the semi circle portion of the ship. Jump down at the Deck Deck Goose sign and move to the trunk. Kick the trunk over the edge and Homer can access the area now. Use C4 on the door then the pipe on the other side.

Ride the steam up to the rope and jump on to the deck. Kick the trampoline over for Homer. Use C4 on the turret and ride the smoke up to kick over another trampoline. This should allow both Homer and Bart to arrive at the D-5 level of the ship. C4 this door and destroy the boxes. Take out Sailor Smithers and C4 the turret. Use the smoke to glide up and the Helium to go up to D Climb the smoke stack with the ladder and glide up to Mr. One hit with the slingshot and he goes down.

NeverQuest [WLKT15] Patty and Selma make up the heads of a two headed dragon real surprise there that is reeking havoc on a village. First recruit some villagers with Marge's mob control. Now switch to Homerball and watch the dragon. It flies and pauses in between gaps in the bridges that make up part of the upper area. Blast across the bridge and into the dragon to knock it to the ground. Now switch to Marge and command the minions to attack. Repeat three times to defeat the dragon before it destroys too many homes.

The next area is a dungeon. The Moe's will continue to attack until you destroy the gray brick structure they are spawning from.

The coffins house more potential mob members. Continue forward and grab Marge's police hat near the bridge. Go up the stairs to the left destroying Moe's and enemy spawn doors. At the top is a treasure chest and a lever that opens the large door below. Pass through the door and fight of Otto and his spawn point. Step on the buttons to enter the overhead camera dungeon crawler portion of the game.

Move up to the large closed off area with the Moes and destroy the wall. Defeat the Moes and grab the key. Move back around to the yellow wall and it will disappear. Enter the hole in front of the statue. At the next part of the dungeon turn left and go to the end of the hall. At the dead end is another giant key.

Head back down and move to the right of the screen toward the Moes behind a wall. Destroy the wall and retrieve another key. Now move all the way to the bottom of the area and open the last gold wall to find the exit. Destruction of both spawn points reveals a couple of pressure plates that opens the door. Inside are several spawn points and numerous enemies.

Try to take out of the spawn points at first. Once the enemies are gone command 4 mob members to stand on in each of the claws of the giant dragon. This raises stairs of gold. Take the stairs on up to the dragon's eyes. Send Maggie inside the right eye. Press two red buttons to open the dragon's mouth.

Enter the mouth and face three phases against the dragon sisters. During each phase of the boss fight Homer has to float up and bop Patty and Selma on the head. Just watch the flight patterns and hover in the area where it flys the most. In between the 2nd and 3rd wave is an egg wave. Have Homer run through the eggs to destroy them.

If any egg remains it turns into a Moe. Five Characters in Search of an Author [WLKT16] Run straight ahead and jump the money walls to find some limousines. Destroy them rather easily with gummi Homer. The lawyers are annoying but are not necessary to wipe out completely. Now proceed up the stairs to the front door. The door bell is the Simpsons' theme. The creator is Matt Groening of course. He hides up in the balconies and sends some Futurama characters to hassle Homer and Bart.

The first balcony he appears in is the one on the far left. Homerball speed burst up the ramp and hit the button squarely to close the curtain. Groening then moves to the opposite side. So climb the stairs and move by his position. There are chandeliers hanging from the ceiling. Bart can grapple up to one that is near the entrance.

From the inital chandelier grapple to two more then glide to the third that moves up and down. Bart should now be in front of and above Groening. Glide down to the lever and pull it to close the curtain. Groening now moves to a balcony where the ramp is partially obscured by a pit of gold water. Additionally, giant pencils will block Homer from making a direct run at the switch. Go at an angle and time the burst just after the pencils move away to hit the button.

If you can steady yourself at the bottom of the ramp you just have to watch the middle pencil. Now grapple up to the same chandelier as you did earlier. This time when you arrive at the one that moves up and down, glide over to the other side of the hall and land on another chandelier. Grapple over twice and glide once before gliding down to the lever. Now a large ramp is made from the center table. Homerball burst up the ramp to hit pull the final curtain in Mr. Game Over [WLKT17] William Shakespeare is guarding the gate's of heaven.

Fire halos or use gummi Homer to knock him off his cloud. When he is on the ground you can punch twice before he will teleport back up. Continue to fire until Shakespear is not to be.

With a dry cool wit like that Move through the gate and to the left. Use the cloud trampoline to reach the nearby roof. Drop to the ground on the other side. Fight through or run by the loggers and look for a giant star on the ground below. Move by the star and grapple up to the putting green. Work your way up to the highest green you grapple to the last one and glide to the lever in the distance. Once the lever is pulled the gates open.

Use the robot helmet at the bottom of the stairs to defeat all the aliens. Switch to Homerball and speed burst at the top of the stairs to fly over the gate.

Flip the switch to open the gate and enter the steam bath. Use the Buddha statue to freeze some of the dolphins. Pick up one of the cubes and drop it on the hot coals in the center. This creates steam that Bart can use to move over the roof to the right.

Switch to Homer and suck some helium to have him escape the steam bath area. Stand each of the Simpson men on a pressure plate to open the gate. Use Marge's mob control to force the young hobbits to complete the other Skybucks coffee joint. Benjamin Franklin appears and is blocking the gate to God. Ben Franklin can be quite formidable. At first, use Bart's sling shot until it runs out of ammo. Once Ben splits into smaller versions switch to gummi Homer for some stronger attack power. Now you have reached the final boss: God.

Hit the appropriate directional button as the enemy passes by the console on the right to make it explode. Get enough right and its on to the next phase. Get too many wrong and its retry. On top of a house to the left after using Homer's Burp power to destroy the barricade 2. On a house where the first Marge candy heart is found 3. The backside of the second layer of the giant cake 4.

Destroy the Giant bunny head in the center of the inside of the giant cake 5. In the initial room after the wall of crates, the bottle cap is next to a statue on the left 2. Small room opened by a pressure plate be sure to stand on the plate with Bart 3. Behind the back wall in the room with the Dinosaur fossil 4. At the end of the diorama Kearney is running through 5. On the space shuttle next to the air puff machines have Homer climb the pole 6.

On the ramp in the first room that leads to Australia 2. Eat the chili pepper with Homer and use his invincibility to move behind the wall with the barbed wire 3. In Germany move to the left side of the area and find a black and red striped pole. Climb the pole to reach the roof and a bottle cap 4.

As you exit Germany and enter France look to the right of the ramp 5. A small room to the left after entering Scotland 6. When entering Italy move to the left and pass the leaning tower.

On some platforms next to the Grease Recycling Plant 2. Above the large rotating fish sign use the Helium 3. The roof of the building with the Home of the Colossal Donut sign 4. Above the Krustlu Studios sign near the construction area 5. Inside a large cyclinder being held by a crane in the construction area, use the Helium to fly up and into the cylinder 6. Have her jump onto a tree stump where there's a Buddha shrine "pray station" is located, then have her use her mystical power to move some cut tree sections onto tree stumps leading to the top of another gate.

Switch to Bart. Have him jump onto those tree stumps to get to the top of the gate and throw the switch to open it. Then hop down and destroy the porta-potty in that section. Switch to Lisa and have her get to the "pray station" to move a hat from a tree-moving machine so Bart can jump into the steam it produces and glide onto the conveyor belt.

Switch to Bart and get him on the conveyor belt to kick down a spring so Lisa can join him. Have Bart stand on one button while Lisa stands on the other to deactivate some grinding rollers, allowing the both of you to pass through. Have Bart go ahead and target each of the loggers firing shots at you to get them out of the way.

Then safely get past the spinning saw blades and aim Bart's slingshot at the machine's control panel to stop the saw blades. Go up the steps and move safely past the three vertical blades until you get to a switch and throw it to stop the blades. Then make your way past the spinning blades and throw another switch to stop them as well so Lisa can now join you. Have Lisa hop down from the conveyor belt and leap across the saw blades to the "pray station" so she can move part of the conveyor belt over the pool of toxic waste so she and Bart can cross it.

A cutscene will then show Carl and Lenny being knocked down from a tree and trapped under it riding down a conveyor belt to their doom. Go across the bridge as Bart and have him take down the logger shooting at you and then destroy the porta-potty. Switch to Lisa and get her to the "pray station" to move some explosive barrels onto the conveyor belt to destroy the machine. Switch to Bart and have him use the spring to jump across the fence to the other side.

Use the zip line to ride across the river, then take care of the loggers on the other side and destroy the porta-potty before throwing the switch on one of the docks.

This will cause logs, alligators, and giant turtles to appear in the water. Switch to Lisa and have her leap across the logs, alligators, and giant turtles to the other side of the river. Then guide her to the "pray station" where she can move some pipes near the northern wall between two platforms to the right so that steam will blow up. Switch to Bart and float up to the platforms to get to the walkway. A cutscene will show Carl and Lenny getting closer to the grinding machine.

You now have a minute to save them. Have Bart throw a switch to open a gate in the walkway, then switch to Lisa and have her jump up onto the walkway and use the "pray station" to lift up the tree from Carl and Lenny. They will thank the kids for the rescue.

Aim Bart's slingshot at the target behind the gears when it shows. The pellet will move in slow motion toward its target and hit it, thus destroying the grinding machine and putting an end to the deforestation project. Start off with Marge.

Have her use her megaphone to get Ned Flanders to join her mob. Then direct him to destroy the GTS float that's to the left of a building. Go through the path that the destroyed float opens and summon Apu to join. Direct the group to destroy the GTS float that's blocking access to the street where the SequelStop game store is located.

Some kids wearing Itchy and Scratchy masks will attack you. Summon Mrs. A tire will appear where the destroyed float is. Switch to Lisa and have her use the tire to jump onto the roof of the SequelStop and use the "pray station" to remove cars blocking a passageway to the left of the store.

Some policemen await in the area behind the cars to attack you. Switch to Marge and have her direct the mob to destroy the two GTS floats in that area.

Switch to Lisa and have her climb a ladder on the side of a building near the floats and use the "pray station" to move the remains of the floats over to a street between two buildings to create a bridge across. Switch to Marge and have her cross the bridge. Watch out for the cops with guns. Direct the mob over to a crack in the wall to break through it. You are now in the parking garage. Have Marge summon Smithers to join the mob.

Switch to Lisa and have her use the tire to jump up to the top of the garage and use the "pray station" to move some cars blocking access to the top of the garage out of the way.

Switch to Marge and direct the mob to the top of the garage to knock down a GTS billboard, creating a bridge to another rooftop.

Have him join the mob. This GTS billboard is electrified, so we need to shut it down first. Have Marge stand near a crawlspace opening at the building on the left and use Maggie to crawl through in order to get to a button she can hit with her pacifier.

With the billboard powered down, direct the mob to knock it down. Direct all the mob members toward a lift, then switch to Lisa and have her use a "pray station" to remove a power generator so that the lift will lower the group down to the street. Switch to Marge and direct the mob to destroy three GTS floats in this area.

Switch to Lisa and have her jump on top of some buildings to get to a "pray station" so she can move three piles of building materials over to three identations near a ledge. Switch to Marge and direct the crowd to build sections of a ramp using the materials. Once the ramp is complete, go up the ramp and summon Moe to join the mob.

Then direct the group toward some building materials near a building where you see a "pray station" to create scaffolding. Switch to Lisa and have her jump up the scaffolding to the "pray station" to move a box in front of a stream of water on the side of the same building to let the group pass through that way. Switch to Marge and have her go through that path toward a prison cell. Direct the mob to break through the wall and have the convict join the group.

Then go through the door and you'll enter Springfield Square, where the Jedidiah Springfield statue has been replaced by an Itchy and Scratchy statue. Direct the mob over to the statue to destroy it. Watch out for the policemen that are in this area. Once the statue is destroyed, its head will smash into one of the wings of City Hall.

Marge will then direct the group to burn down the statue in order to get the mayor's attention, but he's too busy schmoozing with the EA Games executive in the hot tub, so Marge decides to use her "secret weapon", Maggie. Hop Marge onto one of the ledges on the destroyed wing of City Hall and let her place Maggie into the crawlspace where she must find three valves to turn. The steam jets will block Maggie's block, so wait until they shut off before proceeding. When all three valves are turned, the mayor and the EA Games executive will leave the hot tub and see the crowd gathered outside to protest GTS sales to minors.

The bribe fails and the crowd cheers. You'll be playing mostly as Bart throughout this level. Try to get behind Lard Lad and shoot the hatch in his rear end to open it. Then jump onto the hatch cover and pull the wires. Again try to get behind Lard Lad and shoot the hatch in his back to open it.

Here we need to get onto the building under construction to get to this hatch by gliding down, but the hatch will only stay open for a short while before closing, so hurry or you'll have to shoot the hatch open again. Finally get behind Lard Lad to shoot the hatch behind his head to open it.

Then get onto higher ground so you can float down to the hatch cover and pull the wires before it closes. From there, head left, then down a ramp onto the Golden Gate bridge. Use Bart to climb up some ivy growing on the bridge's right side, and climb onto the top of the bridge. Use your cape to glide to a switch below, just right of the closed door.

Activate it to open the way into America. Objective: Destroy the Statue of Liberty and smash the super burger. As you enter America, the Statue of Liberty will rise from the ground, and she's holding the super burger you need to smash! Her front side is severely cracked; this is her weak point, but it's guarded by several dancers.

Use Homer's Ball Bounce to stomp the nearby pedastol into the ground, temporarly lowering the dancers, exposing the Statue's weak point. Now use his Ball Boost to charge into the cracked section to deal some damage.

After a hit, the statue will begin to rotate. Just repeat the same thing noted above twice more to take her down, releasing the Super Burger. Just ball boost into it to complete the level. Capcom 3 X Trials Evolution.

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